STUBBJAX
PROFESSIONAL VIDEO GAME DEVELOPER
TEAM PROJECTS
Below is a collection of professional / collaborative video game projects that I have worked on. The technical details and implementation specifics of these projects are confidential and may only be privately discussed.
Beyond Contact
2019 – 2023 • Unity 2021.3 • Playcorp Studios
Beyond Contact is a cooperative sci-fi survival crafting game for PC and consoles.
I worked on this game as a gameplay programmer for several years before also joining the design team to work on the UI and address various design issues. Responsibilities include: front-end and back-end features, UI/UX, gameplay mechanics, debugging, tooling, testing, quality assurance, localisation, design, and more.
Beyond Contact is currently available on the Steam Store. Since the game’s release, the team has been working on patches and new content for the game, and has recently shifted focus to the console versions of the game, which are expected to be released in late 2023.
Fiend Legion
2017 – 2019 • Unity 2018.1 • Spree Entertainment
Fiend Legion is a high-stakes, turn-based strategy card game for mobile and PC.
I worked on Fiend Legion as the game designer and programmer at Spree Entertainment, and ended up designing and building most of the game when the original programmer left the team early in development.
The game was originally available on the Google Play Store and Apple App Store before unfortunately being shut down due to ongoing server costs.
Bedlam
2015 • Unity 5.1 • Red Hot Go
Bedlam is a spooky point-and-click adventure game where it is the player’s goal to rid the house of scary monsters by solving various puzzles. The game was presented at PAX Australia in 2015.
Bedlam was a team project, developed over roughly 12 weeks in 2015, as part of my university course. The game was restarted from scratch and I assumed the lead programmer role after the first (12-week) iteration of the game was unsuccessful.
Bedlam was the first game I was involved in where I did not create the visuals – although I did do the visual effects and some UI work.
System Rift
2014 – 2015 • Unity 4.6 • Talking Animals
System Rift is an asymmetrical, multiplayer space combat game that combines top-down real-time strategy gameplay with first-person shooter gameplay. The game included support for the Oculus Rift (DK1 and DK2) virtual reality headset.
System Rift was a 3-man project, created in 2014 as part of my university course, where I worked as a designer, artist, audio composer, modeller, texturer and programmer. It was one of the most ambitious projects to be ever produced in the unit, and we managed to achieve a completed game in 12 weeks. The game was inspired by the space battle I had added to the menu screen of another game of mine, SpaceWars Advanced, where the player could assume manual control of one of the battling spacecraft.
I made several adjustments and improvements to the game after its original submission as the game was selected for display at showcases, open days and fairs.
SOLO PROJECTS
Below is a collection of independent video game projects that I have developed over the years (excluding some of the very early stuff). I am aware that screenshots do little to accurately reflect my programming abilities, so please don’t hesitate to contact me if you would like a demonstration or further explanation of any of the listed projects.